Weapons

Weapons

Build and Kill Zombies weapons and supports explained - Shredder, Glass Cylinder, Crossbow, front-mount placement rules and how More Support raises weapon slots.

3
Confirmed Supports
SUPPORTS
Roll Machine
Skill + Chassis
Slot Cap

Introduction

Weapons in Build and Kill Zombies are called supports, and they come out of the SUPPORTS roll machine rather than the CAR PARTS machine. That distinction matters, because it means firepower and vehicle parts compete for exactly the same cash. A support piece bolts onto the chassis and only damages zombies it physically makes contact with, which turns placement into the single most important decision in the whole weapon system. The confirmed pieces are limited but distinct: the Glass Cylinder is a cheap uncommon starter that fits any small chassis, the Shredder is the spiked roller that flattens a wave on contact, and the Crossbow rolls from its own dedicated station and hits at range before a zombie reaches the bumper. How many supports you can carry at once is capped by chassis size and by the More Support skill ranks. This section covers what each piece does and where it has to sit.

Support Pieces & Placement

SupportRarity bandHow it damagesWhere it belongs
Glass CylinderUncommonContact damage on anything touching the bumperFront face of a starter chassis, cheap enough to fit on run one
ShredderUncommonSpiked roller that flattens zombies it rolls overLow front mount so the roller contacts the ground line of the wave
CrossbowDedicated stationRanged shot that fires before contactForward-facing mount with clear line of sight past the chassis edge
Support slotsSkill-gatedDetermines how many pieces can fire at onceRaised by More Support I and II, limited by chassis size

Confirmed Supports

C

Glass Cylinder

uncommon

A cheap uncommon starter piece that fits any small chassis without a rebuild

EffectDeals contact damage to whatever touches the front of the car, making it the cheapest way to stop relying purely on momentum
Why start hereIt is priced low enough to buy from early distance income, so you can test weapon placement on a throwaway chassis instead of a finished build
Watch outContact damage only, so it does nothing at range and nothing if it is mounted where zombies never reach
A

Shredder

uncommon

The spiked roller that flattens a zombie wave instead of nudging it aside

EffectA rolling spiked drum that crushes the zombies it passes over, converting a dense wave into kill income as long as the car keeps moving
PlacementMount it low on the front so the roller meets the ground line where zombies actually stand, since a high mount rides over the wave entirely
Best paired withA heavy chassis and fuel capacity, because the Shredder only pays while the car is still rolling through the wave
A

Crossbow

epic

A ranged mount that rolls from its own station and fires before a zombie reaches the bumper

EffectFires a projectile forward, which means it damages zombies outside contact range and keeps working on a stationary or slow-moving car
PlacementNeeds a forward-facing mount with clear line of sight past the chassis edge, since a blocked or rearward mount simply never gets a shot away
Best paired withA long run, because ranged damage compounds with the extra distance a small fast chassis can cover
B

Weapon Slots

rare

The cap on how many supports fire at once, set by chassis size and the skill tree

What limits itTwo things at once: the physical mounting surface of the chassis, and the More Support skill ranks bought from the permanent tree
Why it mattersA second support roughly doubles the damage a car deals per metre, which is usually a larger gain than upgrading a single piece
Practical ruleBuy More Support I before chasing a rare weapon, since an unused slot is cheaper than a strong piece you cannot mount

Core Mechanics

Every support in Build and Kill Zombies is a physical object attached to the car, and damage only occurs where that object meets a zombie. There is no targeting, no lock-on and no attack button. A mount on the front face connects first; a mount on the roof or the rear is simply carried along and may never fire a single shot. That is why orientation in Build Mode is part of the weapon system rather than a cosmetic detail. Slot count is the second lever: the More Support skill ranks raise how many supports you can field, while chassis size decides whether there is a mounting point to put them on. Because supports roll from the SUPPORTS machine and parts from CAR PARTS, cash spent on firepower is cash not spent on going further, and the two pools are always in direct competition. Confirmed pieces remain few, so placement quality matters more than owning everything.

Advantages

Support pieces are genuinely differentiated rather than reskinned: the Glass Cylinder is a cheap contact starter, the Shredder converts dense waves into income, and the Crossbow reaches out before contact. Because supports roll separately from vehicle parts, you can deliberately target weapon upgrades when your distance is already adequate instead of gambling across a combined pool. Two weapon slots change a run far more than a marginal stat improvement, so the More Support skill ranks are among the highest-value permanent purchases available. Rarity and drop odds are shown on every roll result, which makes the machine transparent about what you are chasing. And because placement is free to change in Build Mode, a support that underperforms can be repositioned at no cost rather than replaced.

Challenges

Placement is the biggest trap in the game: a roof or rear mount can be a complete no-op, and because nothing tells you it never fired, the natural conclusion is that the weapon is broken. Confirmed support pieces are few, so there is not much room to tune a loadout or chase a specific niche. Contact weapons depend on the car still moving, which means a fuel failure silences your entire damage output at exactly the moment the run is ending. Supports also compete directly with fuel and engines for cash, and a player who over-invests in firepower ends up with a heavily armed car that stops before it meets anything worth shooting. Drop odds for the rarer pieces are not published, so planning around a specific weapon is unreliable.

Frequently Asked Questions

Why is my weapon not damaging any zombies?+
Almost always because of where it is mounted rather than what it is. A support only damages zombies it physically touches, so a piece fitted to the roof or the rear of the chassis can be carried through an entire run without ever contacting a target. Move it to the front face pointing along the direction of travel, entering Build Mode with B, and rotate it so the business end leads. The Crossbow adds a second requirement: it needs clear line of sight past the chassis edge, so a forward mount that is blocked by a taller block in front of it will also never fire. Repositioning is free, so treat it as the first fix rather than a reason to roll a replacement.
How do I unlock more weapon slots?+
Two things have to line up: the More Support skill ranks from the permanent tree, and enough physical chassis surface to mount the pieces on. More Support I is available relatively early and adds a slot, with More Support II gated behind it for a second. On the build side, extra slots need mounting points, which come from chassis blocks, and each block adds weight that costs distance. The practical order is to buy More Support I first, then add only the blocks the new support actually needs, because a slot you cannot fill is cheaper than a weapon you cannot mount. Remember that skills persist between runs while parts do not.
Are supports or vehicle parts the better early investment?+
Vehicle parts come first, because a car without fuel and an engine cannot stay on the track long enough for weapons to earn anything. Once a run reliably passes its previous best distance, supports become the better buy: a second damage source roughly doubles what each metre of travel pays in kill income, which is usually a bigger jump than another incremental part upgrade. The exception is a build that is already long enough but dies to density, where a Shredder or Crossbow converts the wave you were losing to into cash. Judge it by which problem is actually ending your runs - distance or zombies - and spend accordingly rather than splitting cash evenly.

Quick Tips

💡

Fit supports to the front face and check the rotation in Build Mode. A weapon on the roof or rear may never touch a zombie, and because nothing warns you, the piece reads as broken rather than misplaced; repositioning costs nothing and is the first thing to try. Placement decides whether a support does anything at all, so check the mount before replacing the piece.

💡

Buy More Support I before chasing a rare weapon roll. An extra firing slot is a guaranteed, permanent gain, while a rare piece you cannot mount changes nothing about your run, so secure the capacity first and let the good rolls fill it afterwards. Placement decides whether a support does anything at all, so check the mount before replacing the piece.

💡

Match the loadout to the problem ending your runs. If the car runs dry before the wave gets dense, cash belongs in fuel; if it dies to zombies, supports pay better, so diagnose the failure before splitting money between both pools. Placement decides whether a support does anything at all, so check the mount before replacing the piece.

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